overworld quest - featured
THE HOLLOW CROWN
A young hearth-guard is sent north to slay the beast troubling the village. Find it. End it. Be a hero.
A whole region of townsfolk who remember you, buried lore that rewrites the premise, hidden shrines, and an ending that depends on whether you bothered to ask why.
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fishing
TIDEWATER
A quiet pier at dusk. Cast a line, wait for a bite, reel it in.
The pier is one screen of seven. The tide hides a cave. The keeper is waiting for a fish that only swims by moonlight.
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tavern
THE INN AT WORLD'S END
Four travellers wait out a storm. Pull up a chair and talk a while.
Someone died on the road tonight, and one of them is lying. Earn their trust, cross their stories, name the liar before the rain stops.
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dungeon - "five floors"
DEEPDELVE
A short crawl. Five floors down, grab the relic, climb back out.
It is not five floors. The stairs keep going. Hermits live in the dark, and the inscriptions are telling a story nobody finished reading.
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space shooter
STARBREAK STATION
Waves of fighters inbound. Hold the line and rack up a high score.
Between waves you dock with a crew who have names, histories, and opinions about why you were really sent out here.
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